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Hi, IM SWAPNIL

I am a passionate Lead 3D Animator & Producer specializing in high-quality character animation for games, simulations, and interactive media. 

Address : Mumbai, Maharashtra

With expertise in animation pipelines, team leadership, and cross-disciplinary collaboration, I create immersive experiences optimized for PC, WebGL, VR, and mobile platforms. My work blends technical precision with artistic storytelling, ensuring smooth workflows and high-impact animations. Let's create something incredible together!

Demo Reels

Shot 1 - where is christina
Acting/Body Mechanics

Maya

Mocap
Hand Key

Shot 2 - Fight club
Cinematic animation

Blender
Hand Key

Shot 3 - Queen Bee
Character Selection animation

Blender
Hand Key

Blender
Hand Key
Unity

Shot 4 - FPS
Steam Punk Shooter animation

K9 TACTICAL EMERGENCY MEDICAL SIMULATOR (K9 TEMS)

Senior Animator

  • Role: Led a team of two animators in creating realistic character animations.

  • Tools: Utilized 3ds Max for animation and integrated assets into the Unity game engine.

  • Contributions: Animated the majority of characters and

  • significantly contributed to the project's cinematics.

  • Link: https://www.youtube.com/watch?v=ga6dIj6AQOs

SURGICAL SIMULATION (OPENMG TOOLKIT)

Lead Animator and Cinematic Designer

  • Role: Led the animation team in developing realistic and
    interactive surgical simulations.

  • Tools: Utilized 3ds Max for creating detailed animations
    and integrated them into the Unity game engine.

  • Contributions: Animated characters for mixed reality
    surgical interactions, enhancing the realism and
    educational value of the simulation. .

  • Link: https://www.youtube.com/watch?v=g_dfbsSzqkE

OUTBREAK VR GAME

Animator and Cinematic Designer

  • Role: Served as the primary animator and cinematic
    designer for "Outbreak," a VR game developed for the
    Oculus platform by Maanas Games.

  • Tools: Utilized Blender software to create immersive
    animations and cinematic sequences.

  • Contributions: Collaborated with a small, dedicated team
    to overcome challenges in VR development, delivering a
    compelling and immersive gaming experience.

  • Link: https://swapnil220.wixsite.com/swapnilwelling/outbreak

HANDS-FREE MEDICAL SIMULATION

Lead Animator

  • Role: Led the animation team in developing immersive,
    hands-free medical simulations for the Meta Quest 2
    platform.

  • Tools: Utilized Blender for creating detailed animations
    and integrated them into the Unity game engine.

  • Contributions: Developed naturalistic hand motion
    controls for virtual and mixed reality medical
    interactions, enhancing the realism and educational value
    of the simulations.

  • Link: https://www.youtube.com/watch?v=6uenCDy4aKk

Projects

ACCENTURE – TRAINING GAME

Senior Animator

  •  Role: Led the animation team in developing character and
    background animations for a corporate training game.

  • Tools: Utilized 3ds Max for creating animations and
    integrated them into the Unity game engine.

  • Contributions: Oversaw and contributed to the animation
    of all characters and extras, ensuring cohesive and
    engaging visual storytelling.

  • Link: https://www.youtube.com/watch?v=ga6dIj6AQOs
    https://www.youtube.com/watch?v=fykQgbELMBo&t=2s

GO NISHA GO (Award winning)

Lead Animator and Cinematic Designer

  •  Role: Led the animation team in developing character
     animations and cinematic sequences for "Go Nisha Go,"
     an interactive role-playing game designed to empower
     young girls in India.

  • Tools: Utilized Blender to create engaging animations and
     integrated them into the Unity game engine.

  • Contributions: Developed animations that enhanced the
     storytelling experience, contributing to the game's
     educational impact on topics such as reproductive health
     and decision-making.

  • Link: https://www.youtube.com/watch?v=MOAjXGt4t5E

GO BRO

Lead Animator and Producer

  • Role: Led the animation team in developing character
    animations and cinematic sequences for "Go Bro," an
    interactive role-playing game designed to empower young
    boys in India.

  • Tools: Utilized Blender to create engaging animations and
    integrated them into the game engine.

  • Contributions: Developed animations that enhanced the
    storytelling experience, contributing to the game's
    educational impact on topics such as relationships and
    personal growth.

  • Link: https://www.youtube.com/watch?v=qNiDZgZC68U

BLENDER 3D

Character animation

Analytical Skills

Skills

UNITY 3D

Team Leader

Team Management

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